A downloadable prototype

ABOUT THE PROTOTYPE

This is my attempt at coding Pleasure Island: Royale's combat system into Godot. Whilst this will absolutely be a component to a possible video game version of the board game, for foreseeable future this shall remain a prototype.

NOTE!
The UI is really wonky; I'm still learning Godot UI implementation.
Keep the window as close to 1280x720 as possible!

ELEMENTS

On the right is the attacker, the left--the target.
To start an instance of combat, click the FIGHT! button.
Beside it is the button to toggle between melee and ranged combat.

Above both character are sets of numbers.
The large orange numbers are the damage points dealt by the character beneath them.
The smaller white numbers are the individual d10 rolls. 

The total d10 rolled can be changed, by adjusting the characters' stats.
In melee combat, the attacker uses Strike and the target uses Parry.
In ranged combat, the attacker uses Shoot and the target uses Dodge.
All stats may range between one to four.

For the exacts on damage calculation and combat outcomes, check out the game's rule book by going to the links below.

ABOUT THE BOARD GAME IT'S BASED ON

Pleasure Island: Royale is a 4-player free-for-all board game with furry kink themes, created and developed by me and Sangria Snake.

You can three others can play the game on Tabletop Simulator by going to the Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=3243831287

Or by going to https://marcyyorsa.com/#games

~Marcy Yorsa

Download

Download
260311-PIRCombatPrototype-PC.zip 32 MB

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